Working almost entirely alone, he's managed to crank out some very impressive pixel art. His feed is filled with elaborate animated gifs chronicling his ongoing work on Cyber Shadow. Yacht Club originally discovered Hunziker on Twitter, where he tweets under the handle of "Mekaskull." It's easy to see why it was so impressed with his work. So I don't want to say Yacht Clubt made it cool, because we didn't." Even those two levels in the demo, we just honed them and improved them." So just working with other people can be enormously helpful. "When you're working alone, you can really have tunnel vision. Velasco says Yacht Clubt Games has mainly been advising Hunziker on elements like enemy placement, jumps, and other balance issues. Enemies should be placed in ways that complicate a situation and gradually increase the difficulty." "They have this thing where they say level design teaches players about the game. "There's lots of back and forth with level design," Hunziker says. In the run-up to Hunziker's journey to PAX East, Yacht Club has been mainly lending its expertise to the level design. He's been down there running that demo the whole time." Yacht Club Games co-founder Sean Velasco told USG, "We told him it was a huge deal and he had to come out. With Cyber Shadow appearing for the first time at PAX East, Hunziker was encouraged to make the journey from Finland to show off his game to the public for the first time. The Shovel Knight designers have been working closely with Hunziker on his gorgeous new 8-bit platformer, but all of the collaboration to this point has been remote. It was also the first opportunity for its designer, Aarne Hunziker, to meet his publishing partners at Yacht Club Games in person. Cyber Shadow's debut at PAX East this weekend was a first in more ways than one.
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