![]() ![]() From here, the player can also view a Bestiary, detailing monsters they have fought during the game. Mist Form has been changed, with it instead acting more like the invicibility potions from previous Castlevania games, with Alucard being able to walk through enemies and certain walls (but unable to attack).Īlucard can change equipment and Spells through the inventory, accessed by pressing 'START'. While the Bat Form and Mist Form are present, Wolf Form is missing. Alucard cannot use sub-weapons, instead only being able to use his Dark Magic abilities (labelled here as 'Spells'), which are mapped to the traditional sub-weapon button combination (Up + B). ![]() There is only one weapon type: swords, which can come in short or long variants. The game is overall slower, similar to the other Game Boy Castlevania entries (although it is overall faster than those games). Alucard can buy weapons, armor, accessories and Spells from the shop located in the Marble Gallery.Ĭombat is much more limited compared to the original game. Relics are also present, although there are nowhere near as many as the original. Levelling is present, as are all the original game's stats. Instead of the variety of weapon, armor and accessory equipment slots, there are only four slots: Weapon, Armor, Accessory and Spell. While the Game Boy version maintains the original's role-playing game elements, they are heavily streamlined. Alucard can save at pre-designated Save Rooms, or warp to different areas from Warp Rooms. While the game is non-linear, most areas are inaccessible until Alucard has obtained a certain transformation or ability, such as the Bat Form or Mist Form. The game's objective is to explore Dracula's castle, Castlevania, to find and defeat Christopher Belmont (who claims he's the lord of the castle). Symphony of the Night is a two-dimensional side-scrolling exploration-action game.
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